![]() What it gains in simplicity, it loses on depth and flexibility. Houdini easily edges out Maya in a couple things on my list, but at a great cost of complexity, artist unfriendliness, and the general lack of solid houdini skills for general 3D from an employment standpoint.Ĭ4D IMO isn’t as strong in any of those areas except for very specific types of procedural motion-graphics shape animation. Things like modeling tools, render engines, or specialty FX plugins are mostly the same between packages now. IMO maya is the best at that list overall in a very broad sense. flexible framework that’s capable of handling 95% of scenes.high compatibility with bleeding-edge tools.handle assets well (performance and management).I’m probably wrong, but IMO the main things maya needs to do well are:
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